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Beau Bennett
Beau Bennett

Break In Story Kill All Auto Heal More GUI __FULL__



As you reach the climactic stages of The Quarry's campaign, you'll find plenty of opportunities to divert the story and go down a different road. This means there are several endings to the final chapter, whether that's solving the core mystery or getting all of the playable characters killed.




Break In Story Kill All Auto Heal More GUI



If you follow that order of choices, Laura will flee to the island to find Max, meanwhile all the Hacketts bar Caleb are dead. When you cut to Elisa, she'll thank you for your work, noting that she knew she could rely on you to wipe out the family. We'll then have one more Hackett to kill to conclude this ending.


When nearing the dock, a cutscene will occur, and Max and Laura will be reunited. Since Ryan killed Chris, both Laura and Max's infection will be cured, ending their story for this particular playthrough.


During the showdown at the Hackett House, which sees Chris, Laura, and Ryan falling through the old Attic floorboards, you must have Ryan shoot and kill werewolf Chris as this will break his curse lineage, curing Emma and allowing her to find Jacob in the woods during Chapter 10.


Blood Rush: This Perk activates once you are one Hook away from instant death. While healthy, running, and suffering from Exhaustion, press the Active Ability Button 1 to lose a Health State and recover from Exhaustion instantly and gain the Broken status effect for 28/24/20 seconds. You are automatically healed from injured to healthy after 28/24/20 seconds. Being put into the Dying State will cancel the healing effect. Activating Blood Rush will disable it for the remainder of the trial. Exhaustion prevents Survivors from activating other Perks that cause Exhaustion. Broken prevents Survivors from being healed.


AudioGenerator sounds are no longer muffled to those Repairing it.Reworked how Survivors scream when getting Hooked to make it sound more natural.Fixed an issue where, if ending a Trial as The Cenobite while in the Gateway, playing the next Trial as The Cenobite would cause the Killer's sounds to be muffled.CharactersUpdated The Nurse's Power description.The Dredge no longer becomes invisible when teleporting into a Locker at the same time a Survivor enters it.The Dredge no longer retains Bloodlust when teleporting to Lockers.The Dredge's Power, The Gloaming, can no longer be incorrectly cancelled while charging.Killer Instinct is no longer revealed on Survivors in Lockers from which The Dredge had previously teleported.Fixed an issue that cause injured female Survivor body to clips through The Wraith when being grabbed from a locker while he's cloaked.Fixed a rare crash after teleporting to a Portal as the Demogorgon.The Trickster can no longer see the impact effects of thrown blades when BlindedThe Oni's Demon Dash progress bar no longer remains white when the Scalped Topknot Add-On is equipped.The Torment Trail is no longer applied to Survivors grabbed by The Executioner while doing another action.After vaulting but without moving as The Knight, Guardia Compagnia is no longer disabled until the Killer moves.After Summoning a Guard for an Order, The Knight's Guardia Compagnia Patrol Path now fades out in its entirety.The Knight's Guards are no longer spawning in mid-air in certain areas, such as near door framesDuring The Knight's Guardia Compagnia, it is no longer possible to see the Killer's Red Stain or Idle Crows spawned while in Guard Summon modeThe Knight's Guards no longer trigger the hidden corpse jumpscare event when patrolling in the Midwich Locker Room.PerksThe perk Deja Vu is no longer activated after the last Generator is completed.The perk Coup de Grace now correctly extends the distance of the first lunge when a token has been gainedThe Knight's Guardia Compagnia can now be cancelled by the perk Head-On.MapsThe Killer shack loop in the Garden of Joy Map is no longer disrupted by debris. The Haddonfield Porch Lights will now operate as intended when the Generator is complete. The Killer will no longer be able to climb on top of (or get trapped in) the Eyrie of Crows Killer Shack Pallet. Pallets in the Decimated Borgo no longer fail to shake when kicked.Killers can no longer become desynched when standing in certain tiles in the Eyrie of Crows Killer Shack.UIKiller can now consistently open the character info menu while in the lobby. Corrected wrong character swap button prompts in the Lobby and the Store.MiscPlayers affected by a disconnection penalty should now see it correctly when returning to the lobby after a Match.Fixed a few cases where subtitles for voiceover lines would linger longer than the audio itself.Players are no longer stuck in an infinite loop when matchmaking fails while queueing for a Custom Match.The wiggle Skill Check check no longer becomes partly incompletable when picked up from a Generator.A Survivor self-Unhooking and running away no longer experiences a small rubber-banding issue.Generators blocked by the Entity no longer continue regressing and losing progress.The Exposed status effect no longer incorrectly displays a timed icon when the player is permanently Exposed.All Perks can now be bound to, and triggered by a mouse scrollInput bindings changed while being displayed by a button prompt no longer stay permanently displayed.PatchNotesDivider.pngKnown IssuesThe Drone's scan lines can be seen through some Breakable Walls.The Autohaven Wreckers map "Azarov's Resting Place" is Kill Switched due to a placeholder bug.The Perk "Blood Warden" is Kill Switched due to a bug.


Dev Notes: Almost all of these add-on changes are "numbers only" tweaks, where we've adjusted numerical values and nothing else. The nerfed add-ons were all over-performing and influencing kill rates vs. their baseline kill rates more than we'd like, so they've been adjusted downwards slightly. Likewise, the buffed add-ons were all under-performing, so we hope to make them more appealing with larger effects.


Dev notes: Blood Favour was changed to use healthstates instead of attacks to be more balanced for killers like Legion and Trickster, as well as recentering the trigger location on the survivor to prevent situations where a survivor was injured at a distance. Boon Totems were a bit too strong on the PTB, but these changes should bring them into line with our expectations. The Deathslinger add-ons were adjusted to account for his buffed base movement speed. Ji-Woon's Autograph had an error that caused it to have the same reduction as the rarer addon Fizz-Spin Soda.


Dev note: The Nemesis came out in a good state, but has been underperforming slightly in higher skill brackets. These players tend to hit Mutation Rate 3 more often, so a buff here should give him a slight boost at that level of play. Additionally, we have buffed two addons that were underperforming to make them more viable, and made the associated ritual less of a pain to complete.


During a rush, the moment you enter the 16-meter radius around a Survivor who is repairing or healing, trigger a tremendously difficult Skill Check for that Survivor. Can activate once per Survivor per Rush. Does not trigger for a Rush starting within 16 meters of the Survivor.


With this update, we tried making add-ons with new and interesting effects. However, during the PTB, it became clear we needed to revisit some of these add-ons to better accomplish our goals.Black Grease was inspired by The Hillbilly's perk Enduring. It used to increase immunity to Blindness after being stunned by a pallet. We weren't happy with how it turned out, and have come up with a brand new effect inspired by Lightborn which should provide an obvious advantage that fits right in with the new Overheat mechanic.Mother's Helpers was inspired by The Hillbilly's perk Lightborn. It used to increase your movement speed while a flashlight was shining on you. Unfortunately, flashlighting most often occurs while locked into animation, so players would usually not be able to make use of this speed boost. This new version is inspired by Enduring and should be interesting for fans of the old charge speed bonus add-ons.Next in line, we have various add-ons that needed some tweaks or that needed to be reverted (Engravings).Lo Pro Chains shared the downside from Speed Limiter, but the upside wasn't enough to justify its rarity. We've updated it so it only deals a single health state for a short period after breaking a pallet or wall. We've also changed its rarity from Ultra Rare to Very Rare.The Apex Muffler can enable some very strong builds. Because of that, we're increasing its rarity to Ultra Rare. We will continue to monitor this add-on closely.The initial nerf to both Engravings add-ons was an unfortunate mistake. Additionally, seeing the Overheat mechanic in action, the Engravings add-ons were much too punishing. We have reverted them to their previous versions. We will continue to monitor these add-ons closely.Heavy Clutch had a downside which limited its use a bit too strictly. It has been removed. Hopefully by mixing it with other add-ons, we'll see new Billy sprints that aren't possible without the add-on.The Iridescent Brick used to start the Undetectable status effect timer after 5 seconds of a Chainsaw sprint. Unfortunately, that doesn't mean that you were Undetectable after 5 seconds, it meant the transition to being Undetectable started. This took away the add-on's value and made it unworthy of being an Ultra Rare. We've lowered the time required to transition to becoming Undetectable. We will continue to monitor this add-on closely.Tuned Carburettor: the downside of moving at 4.4 m/s requires something fairly strong to make up for it. In that sense, the previous decrease in charge time was barely noticeable. We've increased it to make this add-on more appealing.Like The Cannibal's Speed Limiter, we've increased the bloodpoint bonus and changed its rarity. 041b061a72


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